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I need help boys.

iwanttosave_2
Posts: 34,292 Forumite

in Techie Stuff
Please help explain the following to me because my course text is "odd" to say the least and doesn't speak much English.
The question I have to answer is-
What does the term "quantisation" mean in the context of representing images and sound on a computer?
(I only need a few sentences so you don't need to go to in-depth.)
Spanks
The question I have to answer is-
What does the term "quantisation" mean in the context of representing images and sound on a computer?
(I only need a few sentences so you don't need to go to in-depth.)
Spanks

Work like you don't need money,
Love like you've never been hurt,
And dance like no one's watching
Save the cheerleader, save the world!
0
Comments
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don't know wanty but how do i get rid of spyware?:D
It is better to be thought of as an idiot than to open your mouth and remove all doubt
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It means to fix notes to a tempo with accurate rhythm in music. So if you are playing slightly incorrectly / out of time into a sequencer, a quantization function will bring the notes strictly into time, so it's "perfect", but it can sound a bit wooden too.
Never come across it in images.0 -
don't know wanty but how do i get rid of spyware?:D
Poke it in the eye
(or run your scanners which you should have on the computer, if not google ad-aware and download that and run it)Work like you don't need money,Love like you've never been hurt,And dance like no one's watchingSave the cheerleader, save the world!0 -
It means to fix notes to a tempo with accurate rhythm in music. So if you are playing slightly incorrectly / out of time into a sequencer, a quantization function will bring the notes strictly into time, so it's "perfect", but it can sound a bit wooden too.
Never come across it in images.
The only thing I have found in my course text about it says...
"The mapping of samples (or pixels) to numbers is know as quantisation."
Helpful isn't it. :rotfl:Work like you don't need money,Love like you've never been hurt,And dance like no one's watchingSave the cheerleader, save the world!0 -
In terms of sound....
Any sound is made up of a continous wave.... but to store it digitally that continuous wave needs to be chopped up into tiny slices, and then the amplitude (volume) of each slice determined to a particular degree. The whole process is called 'sampling'.
Basically, from an audio CD perspective, each second of sound is split into about 44,000 slices (technically, 44kHz). Higher sampling rates = more detail = better quality.
Sound: http://en.wikipedia.org/wiki/Quantization_%28sound_processing%29
Images: http://en.wikipedia.org/wiki/Quantization_%28image_processing%29
A graph showing quantization:
http://upload.wikimedia.org/wikipedia/commons/thumb/b/bf/Pcm.svg/250px-Pcm.svg.png0 -
Ahhh that's very different to quantization from a musicians perspective, you'll need to check what they actually want!0
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:think: :undecided
*moves on to the next question*
Ugh binary code.
Actually thinking about it, the slices Kysus talks about could always be the mapping they talk about. Will have a nose at those links.Work like you don't need money,Love like you've never been hurt,And dance like no one's watchingSave the cheerleader, save the world!0 -
The OP did say "in terms of representing sound and images on a computer" so i took it to mean making a digital representation of an analogue source...
Like you say, two very different things...0 -
Quantization is a process whereby you constrain something or restrict the number of possible values. Such as from a continuous set (real numbers) to a discrete set (integers).
In image and sound you would be reducing the number of discrete symbols in a stream or approximating a set of values. This allows compression of the data stream.
See PCM in audio where an analogue signal is quantised? by regular sampling at specific intervals to produce a digital signal (telephony uses 8-bit quantisation compared to compact discs 16 bit) or JPEG in images.
K0 -
Iwanttosave, Only 10 people understand binary numbers.0
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