MGSV - The Phantom Pain

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This was reviewed in my local paper this week - figured some of the gamers might actually enjoy reading their "review", they scored the game 2/5.....
"A game that should need no introduction, Metal Gear Solid V: The Phantom Pain is the final piece in Hideo Kojima's decidedly complex narrative puzzle. Starring stealth icon Big Boss, the latest tactical espionage endeavour from Konami takes the series to an all-new open world setting, where black box mission design adopts an entire new meaning. Sneak, shoot and improvise through a slew of immaculately designed missions in what is likely to be the last instalment helmed by the series' aforementioned auteur. Metal Gear Solid V was released on Tuesday, September 1st"
"A game that should need no introduction, Metal Gear Solid V: The Phantom Pain is the final piece in Hideo Kojima's decidedly complex narrative puzzle. Starring stealth icon Big Boss, the latest tactical espionage endeavour from Konami takes the series to an all-new open world setting, where black box mission design adopts an entire new meaning. Sneak, shoot and improvise through a slew of immaculately designed missions in what is likely to be the last instalment helmed by the series' aforementioned auteur. Metal Gear Solid V was released on Tuesday, September 1st"
Retired member - fed up with the general tone of the place.
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So far to me it's kinda like Batman in so much as you decide what you want to do, go there & do it unlike previous ones which have all played like movies. I'd expect more cut scenes when I get deeper into the game but I'll find that out probably 2-3 weeks from now when I get there.
As for the review, it was scandalously low, I can only surmise that it's someone who played the prologue - which I'll admit I found slow & tedious. I'm already mid to high 90's with what I've encountered so far, the attention to detail even on last gen is outstanding.
Apart from that the game is unbelievably fun to play and unlike what someone said above about it not being seamless, it is completely seamless. you do not need to get extracted after every mission to get dropped into another you get get a vehicle or ride your horse to the next place, pick even requesting air support pick ups for extraction doesn't take you out of the action or break the illusion as you need to do that to get back to your mother base. so it feels more like its part of the game rather than a mission select fast travel scheme.
What I am loving is the fact you have more options than ever to do exactly what you feel is necessary - often limited only by your own endeavours. You actually feel like what you're doing serves a purpose for you, so going out on missions & extracting people leads to better gear which leads to better ways of doing missions. I get the feeling this could be one of those 2-3 play through games to get everything out of it for me - which says a hell of a lot.
Really? My game time is over 24 hours and I am only 8% complete!